

It kind of plays out like an anthology, although these characters are definitely linked in a way I won’t spoil, and you’ll inhabit the same game world. The narrative is delivered in a unique and interesting way rather than playing one character through the entirety of the campaign, you’ll actually play as five different protagonists. The setting of Weird West is a seriously great elevator pitch, and in terms of setting and character, it absolutely delivers. Zombies, ghosts, werewolves, cannibals and more are ravaging this land, and it’s up to you to try and make this world a better place… or not.

Weird West combines Western tropes with the occult and gothic horror, meaning you’ve got far more to fear than your typical outlaws. But there’s much more to this Western setting, and that’s where the Weird comes in. The setting of Weird West has everything you’d expect from a Western-themed game: dusty towns where folks from both sides of the law come to drink in the saloon bounty hunters roaming the land for the realm’s worst and wickedest vultures circling over the fresh remains of a raided caravan. Unfortunately, the gameplay, progression, and loot hold Weird West back from a game that I can recommend unconditionally. The narrative is well crafted, the world is well realised, and the choices you make can genuinely have consequences in some very interesting and unexpected ways. It’s in moments like these where Weird West truly shines. So, naturally, I decided to be as horrific as I could with one of these characters, and after my time with them concluded, I felt rather bad about it.

I usually play the good guy in games that involve a moral compass, but in Weird West, you’ll be playing as five different characters over the course of your journey, rather than one. Around a quarter of my way through Weird West, I made one of the most barbaric moral choices I’ve ever made in a video game.
